AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on iOS in the US Q2 2024
Discover the performance trends of the top 5 high fantasy games on iOS in the US during Q2 2024, including downloads, revenue, and active users.
The second quarter of 2024 saw significant performance shifts among the top high fantasy games on the iOS platform in the United States. Here’s a detailed look at how these games fared in terms of downloads, revenue, and weekly active users.
Coin Master by Moon Active had a dynamic quarter in terms of revenue, with figures fluctuating between approximately $2.3M and $2.9M. Downloads started strong at around 91K in early April but tapered off to roughly 59K by the end of June. Weekly active users also showed variability, peaking at approximately 401K mid-April and ending the quarter at around 345K.
Clash of Clans from Supercell experienced varied revenue, starting at about $3.6M in early April and dipping to around $1.7M by the end of May, before closing the quarter at approximately $1.8M. Downloads peaked at around 82K in late April but saw a decline to about 52K by the end of June. Weekly active users remained relatively stable, ranging from 4.4M to 3.5M throughout the quarter.
Evony by TOP GAMES INC. showed consistent revenue, hovering around $1.9M to $2.5M. Downloads saw a notable spike, reaching approximately 104K in early May, before stabilizing around 78K by the end of June. Weekly active users maintained a steady presence, peaking at around 377K in mid-May and ending the quarter at approximately 337K.
Clash Royale, another title from Supercell, had a fluctuating revenue trend, starting at about $2.6M and dropping to around $1.1M by mid-June. Downloads showed a high of approximately 74K in early April and a low of about 55K by the end of June. Weekly active users also varied, with a peak of approximately 5.1M in late April and a decline to around 3.9M by the quarter's end.
AFK Journey from Farlight Games, a relatively new entry, had a strong start with revenue around $1.8M in early April, but this figure gradually decreased to approximately $457K by the end of June. Downloads began with a high of around 216K but saw a significant drop to about 21K by the end of the quarter. Weekly active users ranged from approximately 334K in early April to around 250K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.